Changed Species
Sept 9, 2014 22:18:47 GMT -6
Post by Radilu on Sept 9, 2014 22:18:47 GMT -6
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Creation of the Vampires are not controlled.
Vampires are individuals afflicted with the disease Sanguinare Vampiris. The disease causes drastic physical and biological changes that are permanent if not cured within three days. Among these changes include a heightened vulnerability to sunlight and fire and an increased resistance to frost. All benefits and inhibitions are sustained by the consumption of blood.
Vampires can be of any race but the majority of them are easily distinguishable from uninfected persons. As a result of the hemophiliac virus, Sanguinare Vampiris, the infected slowly grow a pallid complexion. Fangs protrude from their gums, allowing for easier feeding and eye color changes from the spectrum of average hues to red. Bosmer and Dunmer, which typically already possess red eyes, may pass unnoticed as vampires. When infected, the fur of the Khajiit alters as the skin of a human or elf would. Long-toothed by nature, the incisors of the Khajiit grow exceptionally long, so that they protrude below the lip. However, their pupils become thinner and more blade-like. The scales of Argonians grows greyer as the infection worsens.
Vampires come in two variants: regular and master. The specific type that is encountered is typically level-dependent, however lower leveled vampires can still be encountered at higher levels. The race and gender is radiant. The combat style of both types doesn't vary much. Both are primarily spellcasters and one-handed melee fighters and wear either assorted pieces of armor or standard Mage Robes. They also have a unique version of Vampiric Drain spell that is much more powerful than the version available to the Dragonborn. At higher levels it can drain health, stamina and magicka. All vampires past level 6 also gain a bonus to Unarmed Damage.
Both types also exhibit the symptoms of stage two of Vampirism, namely:
► 50% resistance to Frost Damage
► 50% weakness to Fire Damage
► Damage from Sunlight
Pure blood
Molag Bal has since been known to confer Pure Vampirism to other individuals directly via a ritual that granted them great power over "lesser" vampires. Once such case was Lord Harkon, who claims to have slaughtered a thousand innocents in order to gain this power, though this might be an exaggeration due to contradictory evidence.
Daughters of Coldharbour
Females seeking to gain the pure-blood vampirism are required to undergo a ritual with Molag Bal. Such confluences are called Daughters of Coldharbour. A tradition developed among Molag Bal worshipping cults which dictated that females be offered to him on his summoning day. Few survive the ordeal and those who do emerge as pure-blooded vampires. Being selected as an offering was considered to be an honor that is not rejected lightly.
Volkihar Clan
The vampires who inhabit the wilds of Skyrim are largely considered to stem from the powerful Volkihar Clan that began with Lord Harkon. These vampires are not considered to be of pure blood like Harkon and his family, as their vampirism was contracted from other lesser vampires. As such they are often looked down upon by members of Harkon's court. They are said to live under haunted, frozen lakes and only leave their dens to feed, however more often than not they are encountered in remote caves and ruins. It's unknown if any Volkihar Vampires possess the ability to reach through the ice of frozen lakes as described in books, or if it's just folklore.
In addition, the Volkihar share many of the same traits as their Cyrodilic counterparts. A few are known to be more cultured and civilized than the vampires of other provinces and as such can seamlessly blend into society. Many also prefer to feed on victims while they are asleep and unaware. One difference, however, is they do not burn in direct sunlight, rather they are just weakened by it.
Creation of the Werewolves are not controlled.
Werewolves are the most commonly known type of lycanthrope found in Tamriel, where they can be found in every province. Werewolves are individuals who assume wolf-like characteristics during the full moon (or in rare cases, at will). The Daedric Prince Hircine keeps werewolves as his wards and servants. When infected with Lycanthropy, the person will get strange dreams and be tasked with quests by Hircine. Others try and find a cure for the condition. Should the person complete the tasks for Hircine, the Daedric prince will enhance the person's powers, such as by giving them sharper and stronger claws.
The Dragonborn may become one by completing The Companions quests and attending a ritual which involves drinking the blood of one of the Circle Members (when they are in werewolf form) or by being born with a parent that has lycanthropy. From this point onwards, those carrying the gift (or curse, depending on whom one is talking to), will be able to change into a Werewolf once a day, which causes people nearby to retreat and yield or attack. The player will also get a bounty if the transformation is witnessed by a citizen. Members of the Dark Brotherhood or Thieves Guild/Nightingales will not attack the person in either humanoid or werewolf form (after joining).
Natural Skills
► Enhanced Strength
► Beast Form
Vampire
Creation of the Vampires are not controlled.
Vampires are individuals afflicted with the disease Sanguinare Vampiris. The disease causes drastic physical and biological changes that are permanent if not cured within three days. Among these changes include a heightened vulnerability to sunlight and fire and an increased resistance to frost. All benefits and inhibitions are sustained by the consumption of blood.
Vampires can be of any race but the majority of them are easily distinguishable from uninfected persons. As a result of the hemophiliac virus, Sanguinare Vampiris, the infected slowly grow a pallid complexion. Fangs protrude from their gums, allowing for easier feeding and eye color changes from the spectrum of average hues to red. Bosmer and Dunmer, which typically already possess red eyes, may pass unnoticed as vampires. When infected, the fur of the Khajiit alters as the skin of a human or elf would. Long-toothed by nature, the incisors of the Khajiit grow exceptionally long, so that they protrude below the lip. However, their pupils become thinner and more blade-like. The scales of Argonians grows greyer as the infection worsens.
Vampires come in two variants: regular and master. The specific type that is encountered is typically level-dependent, however lower leveled vampires can still be encountered at higher levels. The race and gender is radiant. The combat style of both types doesn't vary much. Both are primarily spellcasters and one-handed melee fighters and wear either assorted pieces of armor or standard Mage Robes. They also have a unique version of Vampiric Drain spell that is much more powerful than the version available to the Dragonborn. At higher levels it can drain health, stamina and magicka. All vampires past level 6 also gain a bonus to Unarmed Damage.
Both types also exhibit the symptoms of stage two of Vampirism, namely:
► 50% resistance to Frost Damage
► 50% weakness to Fire Damage
► Damage from Sunlight
Pure blood
Molag Bal has since been known to confer Pure Vampirism to other individuals directly via a ritual that granted them great power over "lesser" vampires. Once such case was Lord Harkon, who claims to have slaughtered a thousand innocents in order to gain this power, though this might be an exaggeration due to contradictory evidence.
Daughters of Coldharbour
Females seeking to gain the pure-blood vampirism are required to undergo a ritual with Molag Bal. Such confluences are called Daughters of Coldharbour. A tradition developed among Molag Bal worshipping cults which dictated that females be offered to him on his summoning day. Few survive the ordeal and those who do emerge as pure-blooded vampires. Being selected as an offering was considered to be an honor that is not rejected lightly.
Volkihar Clan
The vampires who inhabit the wilds of Skyrim are largely considered to stem from the powerful Volkihar Clan that began with Lord Harkon. These vampires are not considered to be of pure blood like Harkon and his family, as their vampirism was contracted from other lesser vampires. As such they are often looked down upon by members of Harkon's court. They are said to live under haunted, frozen lakes and only leave their dens to feed, however more often than not they are encountered in remote caves and ruins. It's unknown if any Volkihar Vampires possess the ability to reach through the ice of frozen lakes as described in books, or if it's just folklore.
In addition, the Volkihar share many of the same traits as their Cyrodilic counterparts. A few are known to be more cultured and civilized than the vampires of other provinces and as such can seamlessly blend into society. Many also prefer to feed on victims while they are asleep and unaware. One difference, however, is they do not burn in direct sunlight, rather they are just weakened by it.
Werewolf
Creation of the Werewolves are not controlled.
Werewolves are the most commonly known type of lycanthrope found in Tamriel, where they can be found in every province. Werewolves are individuals who assume wolf-like characteristics during the full moon (or in rare cases, at will). The Daedric Prince Hircine keeps werewolves as his wards and servants. When infected with Lycanthropy, the person will get strange dreams and be tasked with quests by Hircine. Others try and find a cure for the condition. Should the person complete the tasks for Hircine, the Daedric prince will enhance the person's powers, such as by giving them sharper and stronger claws.
The Dragonborn may become one by completing The Companions quests and attending a ritual which involves drinking the blood of one of the Circle Members (when they are in werewolf form) or by being born with a parent that has lycanthropy. From this point onwards, those carrying the gift (or curse, depending on whom one is talking to), will be able to change into a Werewolf once a day, which causes people nearby to retreat and yield or attack. The player will also get a bounty if the transformation is witnessed by a citizen. Members of the Dark Brotherhood or Thieves Guild/Nightingales will not attack the person in either humanoid or werewolf form (after joining).
Natural Skills
► Enhanced Strength
► Beast Form