Namira - Daedra
Sept 15, 2014 23:13:11 GMT -6
Post by Namira on Sept 15, 2014 23:13:11 GMT -6
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Hair Color/Style - Short choppy blonde hair in the back with the front bangs tying in the front resembling a caduceus snake
Eye Color(s) - Yellow
Skin Tone - Light tan
Tattoos - Black dotted snakes winding down each arm
Namira doesn't wear much, and doesn't care for clothing. A simple black robe with cut-off sleeves is more than suffice for her. She appears to have an average physical build though if she removes her clothes, her skeleton is showing. Since this is her earthly form, she's not quite sure on how mortals are suppose to be structured internally. The skin stops forming below her breasts, and shift into the skeleton of a Breton woman. The flesh is formed once more towards the hips. She has no internal organs, and is held together purely by magic. If she goes out in public, she wears a normal dress, and avoids being touched.
Likes - Namira loves being praised and when enemies are slain and eaten in her name. She's an excellent cook, and her skills in making poisons increase by the vial. She loves alcohol, and is often seen with a bottle in her hand (or smashing it on somebody's head). Namira loves a good brawl, and will even instigate a fight on the nights she decides to interact with the Markarth citizens. The beggars and drunks are her friends (they have all the info) and she's friends with a few Werewolves. She's quite rebellious, and enjoys breaking delicate little things like family portraits, vases and a hold's laws.
Dislikes - For whatever reason, she has a bone to pick with Arkay, and enjoys lulling his Priests and Priestesses to the chopping block to be dined on. Namira isn't fond of attractive people even if they are her followers. Actually, she doesn't like handsome or beautiful people to begin with, and would rather carve out their face than have them dine at her table. Namira dislikes romantic tales, bards, selfless people and chickens (they only deserve death, and are only good roasted). She'll break a lute over somebody's head. Don't think about bringing children into her coven; that's just a no. And touching ("Don't raggin' touch me! No touchy!").
Strengths - Though not many can attend her shrine, Namira has many worshippers across Skyrim, and more are welcomed in her fold each week. She hears her name spoken before each meal, and it brings her utter happiness. Her Daedric and other magical abilities are superb though against other Daedra she's considered mid-level. She's far-sighted (though, strangely, she sucks at making short-end marks to reach the goal), deceitful, impromptu, and stubborn. Conversation is her favorite past time, and telling terrible jokes that cause other discomfort brings her a laughter that sounds like a banshee's cry.
Weaknesses - Her anger is easy to evoke, and she will jump across the table to stick a fork in your eye if you dare insult her being, power or chosen Champion. Namira can become physically abusive when she's annoyed, angry or murderous. She's a spiteful little Daedric that only seeks to complete revenge, and getting even. She's impatient when it comes to her meals, and if it's someone particularly delicious, she may grant a blessing. Namira is particularly controlling (read: concerned) about her Champion. The closest thing for Namira expressing love is towards her Champion though it's more of a mother to a child rather than actual romantic notions. Though she hates bards, she'll listen to any tale for a bottle of good ale.
Fears - Though she is the patron of cannibals, Namira has developed phagophobia (the fear of swallowing or of eating or of being eaten). She seeks to resolve this fear by consuming others though some days are better than others.
Secrets - Narmina plans on taking over Skyrim with the aid of the Vampires and perhaps Molag Bal.
Battle Cry - "I'll cook you into the finest cuisine!"
Namira is a kind Daedric Prince who gives blessings and wonderful gifts to her devoted followers. She's quite the sadist to the point where she'll cut open a tied down sacrifice, and occasionally roast the sacrifice until the skin is curling and the flesh burnt. Namira uses her magic for her own personal gain, and often times allows the sacrifice to 'escape' in order to hunt it down before digging her teeth into the flesh. Depending on her mood, she can be quite picky with her sacrifices and sometimes remark with a "too fat," "too skinny," and "not faithful enough." She's loyal to her followers, and trusts them to get the job done though most of the time she'll comment "Never send a mortal to do a Daedra job."
Namira's a gluttonous woman who seeks to overpower others as a way to feel powerful since in the Daedric power line, she's mid-level, and no where near as mighty as Arkay whom she seeks to defeat. She's a rude, blunt, and unsympathetic, and can't tolerate whiny or emotional people. Namira is very egocentric, and flattery will get you almost anywhere with her. A lover of the bottle and gambling on a brawl, she's a dangerous woman with mood swings that'll almost make you wish you had chosen a Divine Nine instead of this crazy Daedra. A secretive woman, she doesn't plan on telling anyone her ultimate plan until everything is ready.
She goes by many names - Mistress of Decay, the Devourer of the Dead and the Spirit Daedra. Associated with repulsive creatures such as spiders, slugs, insects, she is the patron of cannibals, and, like Molag Bal, takes sadistic pleasure in the consumption of mortals. Her first encounter with mortals was when she gave Wheedle, thirteen child of a king, three blessings after he completed his apprenticeship. While most would see these as curses, she bestowed on him three blessings: Disease (he must always have one though he can choose), Pity (evoking pity from others) and Disregard (the ability to gain access to spoken secrets). During the Third Era, she regarded her Champion with the Ring of Namira which found its way back to her. The ring is bestowed uponthose who slay the most Priests of Arkay the worthiest of her followers.
Three years before the High King's death, Namira appeared before her followers. Then, her faction was weak, and she sought to spread her influence. After invoking the fear and wrath of a Daedric Prince, her influence grew under the radar with the purpose of hiding in the shadows until the moment was right. At meal times, she can hear the faithful's blessings before they dine into their meal. During those three years, she used her magic to change her appearance to appear more mortal like a Breton woman ("Why do mortals have to be so complicated!").
Since her rebirth, and settling into Skyrim, Namira has spent a lot of time, favors and useless coin to build the basis of a plan. Though no one is aware of it (for the moment), she plans on taking over Skyrim, and hopefully with the help of the Vampire community. She seeks to eradicate Arkay's followers, and eventually kill the Divine himself. Essentially, she plots to overtake the lands with darkness, and filled with fear and disgust. Sometimes, she'll pose as a beggar, and curse the rich who do not give to the poor. She's not charitable; she just enjoys seeing others suffer for her own amusement. Namira spends her days in taverns, starting brawls and drinking so at the moment it's not eventful or even fun.
Quite honestly, Namira is bored, and is hoping for some excitement.
*Namira's Culinary Knife is an exquisite simple weapon that her siblings would laugh at if they knew. To the normal person, it's a simple silver knife used for culinary purposes such as eating and cutting up meat. However, it's enchanted blade is double sided. When the words "Praise Be Namira" are spoken while holding the knife, whatever food the knife touches arouses the taste, and never leaves the user less than satisfied. Likewise, this can be used for cooking and preparing meals. However, if the words aren't spoken, the food becomes poisoned, and has a high percentage chance of killing the victim(s) if an antidote is not applied within thirty seconds.
Sweet Mother, sweet Mother, send your child unto me. For the sins of the unworthy must be baptised in blood and fear.
Conjuration - Master; Master Conjuration, Twin Souls, Elemental Potency, Expert Conjuration, Dark Souls, Adept Conjuration, Oblivion Binding, Atromancy, Necromancy, Soul Stealer (2), Apprentice Conjuration, Mystic Binding, Conjuration Dual Casting and Conjuration
---Storm, Frost, Flame and Dead Thrall
----Dispel Daedric (Creature), Conjure Wrathman, Command Daedra (Creature)
-----Bound Bow
------Summon Arvak, Spectral Arrow, Flaming Familiar. Bound Battleaxe
-------Bound Dagger
Illusion - Master; Master Illusion, Master of the Mind, Expert illusion, Rage, Quiet Casting, Aspect of Terror, Adept Illusion, Kindred Mage, Hypnotic Gaze, Apprentice Illusion, Animage, Illusion Dual Casting, Novice Illusion
---Hysteria, Mayhem
----Invisibility, Pacify
-----Rally
------Calm, Fear
-------Fury, Courage
One-Handed - Master; Paralyzing Strike, Dual Savagery, Critical Charge, Savage Strike, Dual Flurry, Bladesman, Bone Breaker, Hack and Slash, Fighting Stance, Armsman
Alteration - Expert;
----Paralyze, Ash Rune, Ebonyflesh
-----Waterbreathing, Telekinesis, Detect Life
------Magelight
-------Equilibrium
Alchemy - Expert; Green Thumb, Concentrated Poison, Experimenter, Benefactor, Poisoner, Physician, Alchemist
Archery - Apprentice; Eagle Eye, Overdraw (3)
Destruction - Apprentice; Augmented Shock, Destruction Dual Casting, Novice Destruction
-----Lightning Rune, Lightning Bolt
------Sparks
Light Armor - Apprentice; Unhindered, Custom Fit, Agile Defender
✿
Namira
Sundry dark and shadowy spirits
OPEN
Ancient Darkness
Ring of Namira
Namira's Culinary Knife*
Reachcliff Cave
Appearance
Hair Color/Style - Short choppy blonde hair in the back with the front bangs tying in the front resembling a caduceus snake
Eye Color(s) - Yellow
Skin Tone - Light tan
Tattoos - Black dotted snakes winding down each arm
Namira doesn't wear much, and doesn't care for clothing. A simple black robe with cut-off sleeves is more than suffice for her. She appears to have an average physical build though if she removes her clothes, her skeleton is showing. Since this is her earthly form, she's not quite sure on how mortals are suppose to be structured internally. The skin stops forming below her breasts, and shift into the skeleton of a Breton woman. The flesh is formed once more towards the hips. She has no internal organs, and is held together purely by magic. If she goes out in public, she wears a normal dress, and avoids being touched.
Personality
Likes - Namira loves being praised and when enemies are slain and eaten in her name. She's an excellent cook, and her skills in making poisons increase by the vial. She loves alcohol, and is often seen with a bottle in her hand (or smashing it on somebody's head). Namira loves a good brawl, and will even instigate a fight on the nights she decides to interact with the Markarth citizens. The beggars and drunks are her friends (they have all the info) and she's friends with a few Werewolves. She's quite rebellious, and enjoys breaking delicate little things like family portraits, vases and a hold's laws.
Dislikes - For whatever reason, she has a bone to pick with Arkay, and enjoys lulling his Priests and Priestesses to the chopping block to be dined on. Namira isn't fond of attractive people even if they are her followers. Actually, she doesn't like handsome or beautiful people to begin with, and would rather carve out their face than have them dine at her table. Namira dislikes romantic tales, bards, selfless people and chickens (they only deserve death, and are only good roasted). She'll break a lute over somebody's head. Don't think about bringing children into her coven; that's just a no. And touching ("Don't raggin' touch me! No touchy!").
Strengths - Though not many can attend her shrine, Namira has many worshippers across Skyrim, and more are welcomed in her fold each week. She hears her name spoken before each meal, and it brings her utter happiness. Her Daedric and other magical abilities are superb though against other Daedra she's considered mid-level. She's far-sighted (though, strangely, she sucks at making short-end marks to reach the goal), deceitful, impromptu, and stubborn. Conversation is her favorite past time, and telling terrible jokes that cause other discomfort brings her a laughter that sounds like a banshee's cry.
Weaknesses - Her anger is easy to evoke, and she will jump across the table to stick a fork in your eye if you dare insult her being, power or chosen Champion. Namira can become physically abusive when she's annoyed, angry or murderous. She's a spiteful little Daedric that only seeks to complete revenge, and getting even. She's impatient when it comes to her meals, and if it's someone particularly delicious, she may grant a blessing. Namira is particularly controlling (read: concerned) about her Champion. The closest thing for Namira expressing love is towards her Champion though it's more of a mother to a child rather than actual romantic notions. Though she hates bards, she'll listen to any tale for a bottle of good ale.
Fears - Though she is the patron of cannibals, Namira has developed phagophobia (the fear of swallowing or of eating or of being eaten). She seeks to resolve this fear by consuming others though some days are better than others.
Secrets - Narmina plans on taking over Skyrim with the aid of the Vampires and perhaps Molag Bal.
Battle Cry - "I'll cook you into the finest cuisine!"
Namira is a kind Daedric Prince who gives blessings and wonderful gifts to her devoted followers. She's quite the sadist to the point where she'll cut open a tied down sacrifice, and occasionally roast the sacrifice until the skin is curling and the flesh burnt. Namira uses her magic for her own personal gain, and often times allows the sacrifice to 'escape' in order to hunt it down before digging her teeth into the flesh. Depending on her mood, she can be quite picky with her sacrifices and sometimes remark with a "too fat," "too skinny," and "not faithful enough." She's loyal to her followers, and trusts them to get the job done though most of the time she'll comment "Never send a mortal to do a Daedra job."
Namira's a gluttonous woman who seeks to overpower others as a way to feel powerful since in the Daedric power line, she's mid-level, and no where near as mighty as Arkay whom she seeks to defeat. She's a rude, blunt, and unsympathetic, and can't tolerate whiny or emotional people. Namira is very egocentric, and flattery will get you almost anywhere with her. A lover of the bottle and gambling on a brawl, she's a dangerous woman with mood swings that'll almost make you wish you had chosen a Divine Nine instead of this crazy Daedra. A secretive woman, she doesn't plan on telling anyone her ultimate plan until everything is ready.
History
She goes by many names - Mistress of Decay, the Devourer of the Dead and the Spirit Daedra. Associated with repulsive creatures such as spiders, slugs, insects, she is the patron of cannibals, and, like Molag Bal, takes sadistic pleasure in the consumption of mortals. Her first encounter with mortals was when she gave Wheedle, thirteen child of a king, three blessings after he completed his apprenticeship. While most would see these as curses, she bestowed on him three blessings: Disease (he must always have one though he can choose), Pity (evoking pity from others) and Disregard (the ability to gain access to spoken secrets). During the Third Era, she regarded her Champion with the Ring of Namira which found its way back to her. The ring is bestowed upon
Three years before the High King's death, Namira appeared before her followers. Then, her faction was weak, and she sought to spread her influence. After invoking the fear and wrath of a Daedric Prince, her influence grew under the radar with the purpose of hiding in the shadows until the moment was right. At meal times, she can hear the faithful's blessings before they dine into their meal. During those three years, she used her magic to change her appearance to appear more mortal like a Breton woman ("Why do mortals have to be so complicated!").
Since her rebirth, and settling into Skyrim, Namira has spent a lot of time, favors and useless coin to build the basis of a plan. Though no one is aware of it (for the moment), she plans on taking over Skyrim, and hopefully with the help of the Vampire community. She seeks to eradicate Arkay's followers, and eventually kill the Divine himself. Essentially, she plots to overtake the lands with darkness, and filled with fear and disgust. Sometimes, she'll pose as a beggar, and curse the rich who do not give to the poor. She's not charitable; she just enjoys seeing others suffer for her own amusement. Namira spends her days in taverns, starting brawls and drinking so at the moment it's not eventful or even fun.
Quite honestly, Namira is bored, and is hoping for some excitement.
*Namira's Culinary Knife is an exquisite simple weapon that her siblings would laugh at if they knew. To the normal person, it's a simple silver knife used for culinary purposes such as eating and cutting up meat. However, it's enchanted blade is double sided. When the words "Praise Be Namira" are spoken while holding the knife, whatever food the knife touches arouses the taste, and never leaves the user less than satisfied. Likewise, this can be used for cooking and preparing meals. However, if the words aren't spoken, the food becomes poisoned, and has a high percentage chance of killing the victim(s) if an antidote is not applied within thirty seconds.
Sweet Mother, sweet Mother, send your child unto me. For the sins of the unworthy must be baptised in blood and fear.
Skills and Abilities
Conjuration - Master; Master Conjuration, Twin Souls, Elemental Potency, Expert Conjuration, Dark Souls, Adept Conjuration, Oblivion Binding, Atromancy, Necromancy, Soul Stealer (2), Apprentice Conjuration, Mystic Binding, Conjuration Dual Casting and Conjuration
---Storm, Frost, Flame and Dead Thrall
----Dispel Daedric (Creature), Conjure Wrathman, Command Daedra (Creature)
-----Bound Bow
------Summon Arvak, Spectral Arrow, Flaming Familiar. Bound Battleaxe
-------Bound Dagger
Illusion - Master; Master Illusion, Master of the Mind, Expert illusion, Rage, Quiet Casting, Aspect of Terror, Adept Illusion, Kindred Mage, Hypnotic Gaze, Apprentice Illusion, Animage, Illusion Dual Casting, Novice Illusion
---Hysteria, Mayhem
----Invisibility, Pacify
-----Rally
------Calm, Fear
-------Fury, Courage
One-Handed - Master; Paralyzing Strike, Dual Savagery, Critical Charge, Savage Strike, Dual Flurry, Bladesman, Bone Breaker, Hack and Slash, Fighting Stance, Armsman
Alteration - Expert;
----Paralyze, Ash Rune, Ebonyflesh
-----Waterbreathing, Telekinesis, Detect Life
------Magelight
-------Equilibrium
Alchemy - Expert; Green Thumb, Concentrated Poison, Experimenter, Benefactor, Poisoner, Physician, Alchemist
Archery - Apprentice; Eagle Eye, Overdraw (3)
Destruction - Apprentice; Augmented Shock, Destruction Dual Casting, Novice Destruction
-----Lightning Rune, Lightning Bolt
------Sparks
Light Armor - Apprentice; Unhindered, Custom Fit, Agile Defender